![]() They’re mean-spirited, twisted and murderous denizens of the forest, where you don’t go at night or you’ll be killed.Įssentially in Legend the beliefs and fears of the medieval European peasant are real. Goblins aren’t those funny green dudes who slice into XP chunks. They are the unknowable inhabitants of the otherworld, as likely to kill you in passing as marry you and take you away under the hill for 100 years. No one has nice teeth in Legend, and no one ever wears a chainmail bikini.Įlves in Legend are not tanned crafters who speak funny. The names are right – Cornumbria, Ellesland, Albion, Glissom. It has a clearly British feel – down at heel, grim, gritty, horrific in places. It is immediately familiar and easy to understand to anyone who has watched Robin of Sherwood, or read Ivanhoe. An analogue of our own world in the early European middle ages, it is dripping with folklore, faerie, myth and legend. Legend is a game world of unsurpassed atmosphere and depth. ![]() The huge strength of Dragon Warriors has always been in its rich setting alongside easy to learn rules. If one were to be critical, which would be insane in what amounts to an infomercial, it could be argued that the streamlined nature of DW pushes it outside the heavy crunch of the current old school rpg renaissance, whilst its long heritage and 1980s pedigree prevent it from being seen as a contemporary game. As such it is beloved by both those seeking the nostalgic joys of youth, and new players looking for a light but solid fantasy rules set with a great setting. Character creation is lightning-fast, and the rules allow for very speedy play. The game itself is renowned for its simplicity. With the kind support of Magnum Opus Press they will keep those books available to gamers, as well as producing new material for both rules and setting. And thus was formed Serpent King Games – a bunch of ne’er-do-wells who had worked on the Magnum Opus edition, and decided against all sense and reason to keep the game alive in print form. The great wheel turned on the Magnum Opus edition, and it was decided in 2010 that they would not renew the license to publish the game in 2011. The various adventures and campaigns were also published in separate volumes along with a bestiary. The foremost community can be found on the yahoo DragWars community, and the Dragon Warriors Wiki.įast forward to the 21st Century, and in 2008 Magnum Opus Press revived the game in a new edition, collating rules information from the original six paperbacks into one glorious hardcover edition with all-new artwork. Fanatical Dragon Warriors gamers continued to play this well loved game down the decades. Inevitably the gaming paperbacks bubble burst, roleplaying could draw no further mileage from accusations of being a bad influence on children, and the books disappeared from print. In those countries where it was on sale it formed the gateway rpg experience for a whole generation of gamers. Originally only available in the UK, Canada, Australia and New Zealand, Dragon Warriors is largely unknown in the United States. However, it came with a distinctly British flavour, especially when it came to the included setting – the Lands of Legend. This being the 1980s, the game bore some distinct resemblance to Dungeons and Dragons. They used a paperback format, which gave the game the appearance of the incredibly popular Fighting Fantasy gamebooks, and indeed many bought into the game thinking that’s exactly the kind of thing it was.ĭragon Warriors was in fact a full roleplaying game, with a Games Master and a group of players taking roles within the fantasy world of Legend. Penned by Dave Morris and Oliver Johnson, it was originally published by Corgi Books. ![]() Dragon Warriors is a game from the heyday of pen and paper roleplaying games, the 1980s.
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